Monument Valley 'Forgotten Shores' levels released by James Kelleher

Nothing could touch Monument Valley for my favourite game of 2014. It’s an exceptionally beautiful piece of work and if you haven’t already played it, now would be an excellent time. Developers ustwo have just released 8 new prequel levels in the form of ‘Forgotten Shores’, available for an in-app purchase priced at €1.79/$1.99/£1.49.

They took their time doing it too, polishing and refining despite a constant background hum of impatient internet manbaby whingeing. I’m happy they did. These new levels are as carefully conceived as the original game’s 10 and just as beautiful. Go get it on the App Store now and send it to number 1:

Monument Valley for iOS

Spiel at Web Summit 2014 by James Kelleher

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“This whole thing about bitching about the man, or waiting for the opportunity, is just bullshit. The tools of the insurgency, of production, are at the ends of your hands and it behoves you to make things. The solution to writer’s block or creative block is to continue the activity until it gets good.” - David Carr

As part of the Web Summit fringe, Pilcrow + Le Cool hosted Breaking Story, a discussion with David Carr (The New York Times) and Shane Snow (Contently). It was one of my favourite Spiel events to date. You can listen to the full audio below, and there are a couple of shorter excerpts too (in particular, make sure you check out Shane’s astonishing ISIS story). 

⁋ Photos by Con O'Donoghue. Thanks to our speakers, everyone at CKSK, to Michael, Olivia and Ross at Le Cool for helping to make this happen, and to Simon Judge for audio help.

Gold: The Very Best of The Lonely Beast by James Kelleher

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Now that we’ve had a chance to futz around with iOS 8 for a while, and fix up all sorts of details for the iPhone 6, we figured we’d try out one of these newfangled app bundles. So you can now get both Lonely Beast early learning apps in a single pack, The Lonely Beast: Letters & Numbers, at a whopping 20% discount.

If you already own one of the apps, you can use the ’Complete My Bundle’ feature and you’ll only have to pay the difference between the bundle price and what you’ve already paid.

In other app news, we’ve just released a big update for our counting app The Lonely Beast 123. It’s now available in French too (where it’s called La Bête Solitaire 123), we’ve unlocked the micropig in the bathroom cabinet, added hoof mufflers to the sheep, and increased toilet simulation fidelity to an industry-leading 93.4%. 

Unsolicited Aggravation by James Kelleher

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It’s easy to get lost in Pontin’s at night. A couple of weeks back, I was in the Sussex holiday camp – Bobby Davro’s spiritual birthplace – to see a bunch of bands play at All Tomorrow’s Parties, and I was struggling to find a way back to my chalet. Panic was setting in. The layout of the site, optimised for tipsy parents and bluecoats in the 1960s and unchanged ever since, had defeated me for the fifth time that day. It was getting cold. The dim lighting was particularly mugger-friendly and worst of all, the wayfinding signage was about as bad as the human mind can conceive of. I squinted at the signposts with their tiny type and confused iconography, and an ancient evil stirred in my breast. My breathing slowed, my pupils dilated and involuntarily, inevitably, I started to mentally redesign every accumulated visual crime that Pontin’s has ever committed in its 77 year history.

What the hell is wrong with me?

You don’t go to Pontin’s to experience the best in contemporary design. You go to Pontin’s to feel a profound sense of malaise over the course of a long weekend. I don’t actually want to begin a comprehensive overhaul of their company identity and signage, any more than they want to hire me to do so, and all my annoyance serves to do is to contribute to the ulcer that will be my ultimate professional reward.

This anger at the thoughtless stuff that surrounds us: it’s a bad habit. I think that most creative people suffer from it to some degree. My hunch is that, were you to stick a graphic designer in an MRI scanner during one of these episodes, you’d see the same areas of the brain light up as when somebody in a huge SUV cuts you up in traffic, or chews with their mouth open, or when you discover, and rediscover, and rediscover, the exquisite pain of knowing that somebody, somewhere, is wrong on the internet. We all have a very personal social poison that drips through our veins in our worst moments. The rudeness of it. That reckless disregard for other people is what really gets us. Even when the culprit is just poorly kerned type.

It also comes from the same part of the brain that motivates us to draw and re-draw from scratch, the part that drives the creation, destruction and constant sequence of refinements that makes up the bulk of our professional lives. If there’s a design policeman in your head, this is the good cop. The bad cop likes to waste your time and make you a miserable pub bore. It’s hardly Harvey Keitel in Bad Lieutenant, but still: fuck that guy.

You can see expressions of this impulse all over the internet with the rise of the ‘unsolicited redesign’, typically a short series of screens on Dribbble or Behance showing someone’s alternative solutions to highly visible design work. Apple’s divisive iOS 7 icon set was a particularly popular target for this sort of appropriation. On the face of it you could see this as a democratisation of design criticism: the fusty old gatekeepers might have to learn to loosen their veiny grip on the academy and abandon themselves to the Buzzfeedification of design culture. The problem is that these projects are never carried out in the context of the original design team’s brief, so you’ll often end up with eye candy that’s perfect fodder for Twitter and design blogs, but doesn’t have to engage with the minutiae of corporate politics, research, or boring technical considerations. For the most part the motivation is to attract attention and new work for freelancers rather than fulfil a brief, and it usually shows. I’d much rather see those work hours poured into messy live projects, but it’s not all bad. I’d like to believe that - here and there - such redesigns can form the start of a discussion or a mandate for change for hard-pressed internal design teams. Mostly though, they are pointless, scratching an itch that never existed in the first place.

My wife likes to joke that I’ll only eat in restaurants where I deem the menu typography and signage to be of a sufficiently high standard. This is only partially true. If it was entirely accurate I’d have starved to death long ago, because I have just enough self-knowledge to know that I’m an insufferable snob. All I need to learn to do now is to hide it better – from myself and most of all from everyone else.

⁋ This post was originally published at The 100 Archive. Unsolicited Pontins overhaul by Scott Burnett

Chris Judge has been busy by James Kelleher

Here are some things that Chris Judge, long-time Pilcrow collaborator and occasional upstairs office-dweller, has been up to recently.

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He drew the cover and 60 interior illustrations for Roddy Doyle’s new children’s book, Brilliant

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David O'Doherty and Chris made a handbook for avoiding danger in a world of infinite peril, Danger is Everywhere, It’s been picked as the 2015 Citywide Read for Children by safety experts Unesco. 

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He wrote Brian and the Vikings, a picture book featuring a young Brian Boru, a horde of vikings and a gigantic dragon, with illustrations by Mark Wickham.  

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He released his fourth picture book Tin, a robot adventure that does not in any way mirror the plot of Robocop despite what I might think.

He also co-wrote the third season of Netflix exclusive House of Cards, drew all the explosions for Stars Wars Episode VII and washed the dishes “most nights”. None of this should obscure the fact that his winter biathlon skills are – let’s be generous here – middling. 

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Young hearts run free by James Kelleher

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Mark Sorrell wrote a piece for the Guardian this week, Freemium games are a chance to teach kids how to manage their money. The tl;dr version: he argues that the public resistance to sprinkling children’s apps with in-app purchases and deceptive pseudocurrencies is predicated on a mix of mass hysteria and ignorance. What’s more, he says, by denying kids access to the joys of the freemium model, we’re leaving them ill-prepared to navigate the complex financial landscape that they will face as adults. The whole article is self-serving horseshit. 

Sorrell has, by his own admission, a significant conflict of interest when he calls for us to look fondly on freemium games for kids. He earns a living as a “freemium game design and behaviour change consultant”. Just so everybody’s clear, the behaviour that he wants to change – in the context of free-to-play games – is your reluctance to hand over your money for in-app purchases or other microtransactions. The claim that he’s looking for ways to do that that aren’t “evil or silly or bad” looks shaky a few paragraphs later when he refers to children, only half-jokingly, as “tiny, poorly-behaved salespeople inserted deep into customers’ homes”.

There’s nothing inherently wrong with freemium games, but their current market domination – go take a look at the top grossing charts on the App Store – disproportionately rewards publishers who spend a lot of development effort honing their psychological manipulation techniques to coax cash out of a small minority of users. The child-monetisation-industrial complex hasn’t exactly covered itself in glory when it comes to self-regulation either, as last year’s Office of Fair Trading report showed when it threw up plenty of examples where “children’s inexperience, vulnerability and credulity” were being gleefully exploited. 

Full disclosure: my feelings on this topic are also highly compromised, given that we develop up-front paid apps, aka “Ye Olde Worlde Weirding Way” (© 2014 Barry Meade). We looked at in-app purchases and decided early on that they were by and large a shitty thing to put in apps for kids. There are exceptions, and some developers do it well enough, but we’re a bunch of stubborn old geezers and it really didn’t make much sense for us. 

The centrepiece of Sorrell’s argument is society’s supposed double standard when it comes to real-world physical collectibles like Panini sticker packs on the one hand, and digital unlocks on the other. He says they both teach kids important financial lessons, so why do we tolerate one and revile the other? I see them both as pretty exploitative ways to strip-mine children for revenue, but my pompous do-goodery aside, he’s missed a crucial educational difference between the two: the potential for trade. Kids can set up spontaneously complex marketplaces when faced with sweets (or Panini stickers or LEGO minifigs or loom bands) that they want from the tiny freshly-minted broker on the other side of class. Good luck trading an in-app purchase.

The notion that the best route to teaching children about the manipulation and exploitation that they’ll eventually face in the adult world is to manipulate and exploit them is dishonest garbage. For an antidote to Sorrell’s cynicism, check out this polemic call to prioritise creativity above profit maximisation (HT to Mark O'Gara) – Mobile is burning, and free-to-play binds the hands of devs who want to help

App of the Day: MTN by James Kelleher

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MTN is not a product of focus groups or exhaustive quantitive research into unmet consumer needs. The answer to “what’s missing in your life?” will never be “a mountain simulator”. And yet. MTN has hovered around the top 30 paid iPhone apps in the US App Store since its release, which means that a kerbillion (± 1Kbn) people are getting their rocks on right now.

MTN’s creator David O'Reilly is an artist/animator best known for his work on Adventure Time, Spike Jonze’s Her and the demented brilliance of his short film The External World (whose title card echoes the zoomed-out cosmos view in MTN). He’s also done music videos for Venetian Snares and ‘The Irish Venetian Snares’, U2.

When the app launches for the first time you’re asked to draw a couple of pictures of 'Afterlife’ or 'Beauty’ and your mountain is procedurally generated from these scrawls. At least, that’s the idea. There’s no way to relate your pictures to anything that happens from that point on, so it might as well be random. Serious spoilers follow, so consider yourself well warned. Your mountain appears and rotates slowly. Sometimes it rains; sometimes it snows. Foliage appears; it gets dark. Every once in a blue moon, something crashes into the mountain. You can spin the view or zoom in and out, or play a little tune on an invisible keyboard at the bottom third of the screen. Oh, and your mountain occasionally chirps pseudo-profundities every once in a while. That’s it. There’s every chance that something revelatory happens after the promised “50 hours of gameplay”, but I won’t be among those sticking around to find out. [Edit: Eli Hodapp beat MTN and captured the ending on video.] It should be noted that the sound design is nice in a luxury spa resort soundtrack sort of way.

There’s little of The External World’s dark subversion on show here, unless you count the fact of millions of people watching a low-poly mountain spin on a screen for hours at a time, consuming vast quantities of megawatts to no real end.

In summary, then: MTN is either a timely satire on a vacuous consumer culture obsessed with novelty, or a pointless waste of your dwindling hours on this planet. Get it for iOS, Mac or PC if you must.

Warpcore: the 5 best ambient spaceship noises on YouTube by James Kelleher

In July 2010, YouTube started to allow users to post videos that were longer than 15 minutes. This kicked off a whole new upload genre of super-long endurance/ambient loops whereby you can watch Nyan Cat for a full day, or the William Tell Overture barked by dogs for 12 hours. I’m going to assume that nobody outside of the ‘professional torturer’ demographic has watched either of these videos in their entirety, because that would be terrifying. 

Ambient spaceship engine noises though – they’re a different matter altogether. You can use them as white noise generators to help you fall asleep, or you can just pretend you’re hurtling through space while you’re sitting in your office veal-fattening pen. Here are five of the best that YouTube has to offer. 

The USCSS Nostromo:

The USS Enterprise:

Battlestar Galactica:

Discovery One:

The Death Star:

Plants by Tinybop – a review by James Kelleher

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With their impressive first app The Human Body, Brooklyn app studio Tinybop proved, free of the dead weight of a print textbook legacy, that they could take on the might of the fusty old education publishers and comprehensively destroy them in the App Store. According to Tinybop themselves, it’s notched up a dizzying 4.9m downloads to date. As an ethical company that concentrates on quality and refuses to talk down to kids, this is the sort of success that parents, educators and developers should be celebrating. Earlier this week they released Plants, the second in their Explorer’s Library series, and happily it’s up to the same high standard. 

The app presents you with an interactive diorama with two biomes, forest and desert, to explore (two more, tundra and temperate grasslands, will be added in a future free of charge update). It’s great fun to muck around in – dragging animals around, making it rain, planting acorns and, to my eternal conflicted shame/pleasure, causing wildfires. Although I did learn that fires are much less destructive in a grasslands context, so do make sure to concentrate the bulk of your virtual arson there. As frequently happens with well designed educational apps, any learning that happens sneaks up on you when you’re busy having fun. You can pull a scrubber across the scene to reveal an underground cross-section of roots, soil, rocks and animal warrens, and activate a time controller to fast-forward through the day/night cycle and move through the seasons. Naming labels can be toggled on and off, or scattered if you’d like an identification challenge. Here and there you can select specific plants to see details of their life cycle, which is great but these are few and far between and, for now at least, that side of things seems a little undercooked.

The illustrations by Marie Caudry are crisp, appealing and beautifully coloured – as you’d expect they’re at their best viewed on a larger iPad screen. The sound design is admirably restrained. Most of what you’ll hear is like a good field recording: birdsong, crickets, the rustle of animals in the undergrowth and a little bit of wind and rain, all of which adds up to a pretty soothing experience. Tinybop also deserve credit for their muted typographic sensibility, a rarity in the generally hideous eyejumble of fonts that litter children’s apps.

Plants’ parental dashboard is best in class, allowing kids to record questions (or, should they so decide, fart noises) which parents can access and answer later on. 

As I did with The Human Body, I find myself wondering if Tinybop’s ultra-minimal UI is sometimes a little too clever and unobtrusive for its own good. Even if you’re used to prodding and poking away to find out how things work, there are quite a few actions that you’re unlikely to discover unless you dive into the well-produced companion handbook, available here. A few simple prompts for first-time users would go a long way towards ensuring people know what they can do with the app.

Quibbles like this are somewhat beside the point, though. Once you get a handle on what you’re doing, this is a gorgeous little sandbox app, packed with detail and surprises. Plants looks like nothing else in the App Store, and it’s a brilliant way for kids to explore the foundations of ecosystems, biomes and season change. Download it on the App Store here.

Made It: how to build an app by James Kelleher

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Myself and Simon will be speaking our brains out at the first in a new series of talks called Made It at the Twisted Pepper on 22nd May. We’ll be joining Microsoft’s Clare Dillon, The Summit’s Tony Ennis, DIT School of Computing’s Susan McKeever, Redwind Software’s Conor Winders and Doortonic’s Shane Linehan to talk about our experiences making apps out of rusty old tins and bits of string.

Like a lot of developers we tend to work away by ourselves for long stretches of time, so it’ll be nice to get out and talk to other pasty weirdos in a reassuringly dark room for a change. Props to the Made It crew for a nifty bit of Dublin community building. 

Get your tickets here: Made It 

Think more, design less by James Kelleher

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This piece by Mills Baker,  Designer Duds: Losing Our Seats at the Table, hits a few nails on the head when it comes to the rise of design in the tech industry. He critiques 3 apps developed in settings that are notionally “obsessed” with design – Dropbox’s Carousel, Facebook’s Paper and Biz Stone’s Jelly – that are performing poorly in the App Store. Path, too, gets a repeated pebble-dashing for wilfully ignoring actual user problems in favour of imagined ones: “the problems with Facebook do not actually have to do with how pretty it is.”

Most of what he says is spot on. The pernicious, tedious rise of design that is decorative and shallow above all other considerations, that doesn’t bother with the heavy lifting of solving problems for people: this is stuff that needs robust criticism. 

On the other hand, to lay all responsibility for business failures at the feet of the designers involved is kinda nuts. There are so many other areas where things can go wrong in projects of this scale, and when it comes to App Store success, you ignore the role of dumb luck at your peril. 

If the project is ill-conceived in the first place (as certainly seems to be the case with Carousel) then the primary role of the designer should be to say “that’s a really stupid idea” at a very early stage. Watch Mike Monteiro’s brilliant polemic, How Designers Destroyed The World, for more on this.

Update: Goran Peuc questions Baker’s central premise in The Real Problem Behind ‘Designer Duds

Ban everything. All of it by James Kelleher

The Huffington Post published a gross advertorial an article by Cris Rowan last week, in which she argues for a ban on all handheld devices for children under 12. Rowan blames touchscreens for a dizzying list of societal ills – aggression, addiction, obesity, mental illness – but is conspicuously silent on whether they can teach children to critically evaluate attention-seeking hogwash dressed up as academic rigour.

David Kleeman quickly responded with this rebuttal of Rowan’s conclusions. Melinda Wenner Moyer jumped in too, asserting that Rowan makes “vast generalizations and extrapolations that are anything but scientific.” The tl/dr summary of these responses: correlation is not causation; please stop trolling for hate-clicks.

So should we be satisfied with this as an example of the internet’s ability to correct shrill scaremongering with the healing power of nuance? As I write this, Rowan’s original piece has a staggering 1.1m Facebook likes, whereas Kleeman’s rebuttal has just 3,900. When you talk to parents about this story, it’s always the former they know about. We like to read scary things that seem to confirm our own anxieties about the world. We’re not quite so fascinated by boring old follow-ups that challenge the alarming headlines.

Disclaimer: as you can see from the links around this blog, I make educational apps for kids, so I’m biased, but not hopelessly compromised. We work hard to make non-sucky products that credit children and their parents with intelligence, and we’re not interested in stuffing them with ads or in-app purchases. I also think that good quality apps, or games, or TV, or books, can be useful learning tools as well as good entertainment.

My own perspective is that Rowan’s is the latest in a long line of scare pieces about technology, a parallel strand of journalism that has run alongside my life from the first time I clapped eyes on Pong up to the present day. This isnt anything new: people have made sweeping anti-technology arguments – and acted on them – for centuries. But I felt this weird reality split early on.

I grew up with the early generations of home consoles and computers. Our neighbours had a Spectrum; we had an Amstrad, and they were used to play games on. Some of them were awful and they all took far too long to load, but mostly the time we spent with videogames was fun. It was sometimes solitary, but often very social. Games broadened our collective imagination and opened us up to new forms of expression. My media diet was varied too – by the time I had upgraded to an Amiga (not meaning to brag) I obsessed over music, films, and books as much as I did over a new Bitmap Brothers or Sensible Software release. I would look at those happy experiences, and then I would look at the media narrative around games, concentrated on the salacious tropes of addiction, violence, and mental dysfunction, and it seemed like a dispatch from a war reporter in a land I didn’t recognise.

HuffPo will defend publishing this kind of scaremongering clickbait by claiming it’s some kind of neutral container for opinion and, well, they offer a right of reply, don’t they? So no harm done. Really though, it’s deeply cynical. They ride the traffic on both sides of an argument that didn’t deserve the attention in the first place, and the author of the piece gets to sell a few more webinars or land some extra consulting gigs. Everyone goes away happy, except the millions that take the original article at face value.

The real damage that this stuff does is that it can isolate parents from what their kids are looking at, reading, playing with. The message is that it’s enough to mandate a set amount of time using an iPad or watching TV, but don’t bother trying to understand or enjoy the same things that your children do because really, it’s all bad and the only thing you can do is to hold your nose and tolerate it in limited quantities.

That approach short-changes kids. What little research we do have suggests that young children get more out of games and apps (and books) when there’s an adult taking a genuine interest in what they’re doing, and talking about it. That’s not to say it’s always easy to do so – Peppa Pig fatigue is now recognised as a pandemic by the World Health Organisation – but it can be rewarding too. Even fun. So we could try that, or we could just ban everything that we couldn’t be bothered to understand.

by James Kelleher

Check out the brand new trailer for our Lonely Beast ABC app, put together by the very lovely Dave Chapman. It’s a little over 2 years after its release, but better late than never, right?

We wanted to give people a better idea of what to expect when they buy the app – screenshots are great but they only say so much. We hope you like it.

Offset 2014 - cooking the books by James Kelleher

Offset is Ireland’s most consistently interesting explosion of design, illustration, photography and the sort of fashionable eyewear that would get its owner beaten to a pulp in any other context. They’ve got an incredible line-up as usual, spoiled only slightly by the recent addition of me. 

I’ll be moderating a panel on book cover design in Ireland and elsewhere with smart people Conor & David, Niall McCormack and Max Phillips. It’s on Friday on Le Cool’s Yellow Stage (schedule) and you should come along and heckle. 

The image at the top is a detail from the cover of The Flame Alphabet by Ben Marcus, designed by Peter Mendelsund. He gives some insight into the design process here

by James Kelleher

Apple just launched a new series of iPhone 5c micro-ads on Tumblr, and they’re lovely little things. I particularly like the burst of Serge Gainsbourg’s Le Poinçonneur Des Lilas on the pink one.

The best long reads of 2013 by James Kelleher

image ere are 21 of my favourite long-form pieces from last year, in no particular order. I’m still in awe of the fact that so much great writing is so easily accessible and available to us, a lowly order of word-hungry parasites, for free. So if you get a kick out of anything you read on this list, support the authors and publications whatever way you can, whether that’s giving them a high-five on Twitter, buying a subscription, clicking manically on their sidebar ads, or signing them up for a seven-figure publishing deal. Especially that last one.

There are 21 of them because my team of high-powered internet attorneys have advised me that even-numbered lists are now illegal. 

“As you read, you slowly grow aware that the book’s real object of fascination isn’t the various sicknesses described in its pages, but the sickness inherent in their arrangement.”

Book of Lamentations by Sam Kriss

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“It’s only weird because we humans are weird, and because the reasons for our comforts and pleasures are so often obscure to us.” 

The Soft Bulletins by Mark O'Connell

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“The brutal fact was that by the early 1970s MI5 not only had very little to do - but also its political masters were beginning to question whether it might be seriously incompetent.”

Bugger by Adam Curtis

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“Who wants to be primarily known for breaking thousands of laws across a dozen states, just to beat some record that very few people care about? Worse: who wants to be known for dying in an attempt?”

Meet The Guy Who Drove Across The U.S. In A Record 28 Hours 50 Minutes by Doug Demuro

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“It always seems that successive generations of entertainers, bent on laughing people out of their follies and vices, remain optimistic about the power of anti-establishment comedy at the outset of their careers: it’s only later that reality kicks in.”

Sinking Giggling into the Sea by Jonathan Coe

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“His skin was paper white, in Georgia, in August. He hadn’t been out in the sun in months. Not only did he not understand the rules of baseball, he was, at the age of about 12, physically unable to throw an object.”

Go to Homeschool by Jon Bois

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“No one talked about it. No one talked about how they felt after anything. It was like an unspoken agreement that you wouldn’t talk about your experiences.”

Confessions of a Drone Warrior by Matthew Power

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“Litvinenko was finished. In fact, he was finished when he took that swallow of tea. There was nothing that could have been done for him. He was a dead man from that moment on. It was amazing he lasted as long as he did.”

Bad Blood by Will Storr

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“While once slow and hiccupping – marred by tragedy and ugliness of all kinds – the now seemingly unstoppable movement towards legal same-sex marriages in the US and elsewhere has induced in me nothing less than joy and amazement.”

Rah, Rah, Cheers, Queers by Terry Castle

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“For most boarders, the smell of the hospital and the sight of asylum wards vanished from their lives”

The Geel Question by Mike Jay

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“Even though Claire is bad at cooking, and believes in false God, and dresses like prostitute, with both ankles exposed, she is not so stupid a person.”

Sell Out by Simon Rich – Part 1; Part 2; Part 3; Part 4

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“I haven’t committed any of the murders I’ve been convicted of, and none of the murders I’ve confessed to, either. That’s the way it is.”

The Serial Killer Has Second Thoughts: The Confessions of Thomas Quick by Chris Heath

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“This conflation of newsiness with news, share-worthiness with importance, has wreaked havoc on the media’s skepticism immune systems.”

The Year We Broke The Internet by Luke O'Neill

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“At what other moment in history could a serial killer identify middle-aged white men as his most vulnerable targets?”

Murder by Craigslist by Hanna Rosin

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“Traffic is interrupted, signals don’t reach their destinations, and the brain starts to quiet. Many people experience this as a contented swoon that silences inner chatter while giving a half glimpse of childhood; they are overtaken by sleep, like a three-year-old in a car seat.”

The Big Sleep by Ian Parker

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“A civilization that speaks in smarm is a civilization that has lost its ability to talk about purposes at all.”

On Smarm by Tom Scocca

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“The most aggressive companies will hire soft and hard scientists like myself, in addition to quantitative scientists, to optimize the exploitation of youth.”

Monetizing Children by Ramin Shokrizade

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“Mushrooms are bloodthirsty. The clues are in the common names: destroying angels, devil’s boletes, poison pies, beechwood sickeners.”

Last Supper by Cal Flyn

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“David Neumark, an economist at the University of California, Irvine, has shown that eight years after Wal-Mart comes to a county, it drives down wages for all (not just retail) workers until they’re 2.5 percent to 4.8 percent below wages in comparable counties with no Wal-Mart outlets. ”

The Forty-Year Slump by Harold Meyerson

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“Our contemporary equivalence between the self and its ever-­corrupting, malady-prone shell profoundly diminishes what it means to be a human being.”

Warning: I Will Employ the Word ‘Fat’ by Lionel Shriver

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“It doesn’t matter if people are aware of how I work, or even what I’m going to do, they still won’t catch it. While they’re trying to watch for it, I’ll be watching them.”

A Pickpocket’s Tale by Adam Green

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… and a bonus not-very-hidden track (please don’t tell the lawyers) in the form of my favourite essay of the year, Omens. It’s an 8,000 word monster, so make some room in your schedule for a mind-expanding romp through artificial intelligence, alien civilizations, quantum theory and the best way to survive the heat death of the universe. 

The problem is you are building a very powerful, very intelligent system that is your enemy, and you are putting it in a cage.

Omens by Ross Anderson